Organizations
Solutions
Capabilities
Resources
Coding
Grades K - 5
Fri from 3:30 PM to 4:30 PM
29 participants
$310 for 11 classes
Description
In this hands-on class, students will dive into the world of coding using Minecraft Education. Through interactive challenges, puzzles, and guided activities, young coders will learn the basics of computer science—like loops, conditionals, and problem-solving—by coding in-game actions and automating their world. Whether they’re guiding agents, building smart systems, or solving logic puzzles, students will develop computational thinking and digital literacy in a playful, engaging environment. No prior experience required—just creativity and curiosity! BYOD (Bring Your Own Device): Students may bring their own iPad or laptop if they have permission to install apps. This isn’t required, but it can be helpful since students often feel more comfortable using their own device and will have continued access to the software at home. Shared devices will be available for anyone who doesn’t bring one. Minimum Supported Operating Systems: Chromebook: Chrome OS 114 or newer Mac: macOS 12 (Monterey) or newer PC: Windows 10 or newer Android Phone/Tablet: Android 8 or newer iPhone/iPad: iOS 13 / iPadOS 13 or newer Please ensure devices are fully charged and brought to each class with their chargers.
What to bring
iPad
Cancellation policy
Refunds are subject to provider and school policies.
Schedule
Su
M
T
W
Th
F
S
26
27
28
29
30
31
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
1
2
3
4
5
6
Enrollment
Activity days
No activity days
About the provider
Minds in Motion
KTNC is a creative enrichment program designed to spark your child’s curiosity, build their confidence, and nurture a genuine love of learning. Through hands-on classes that mix problem-solving, creativity, and imaginative play, we help kids explore how things work—and discover the joy of building something all their own. We believe learning should be fun, meaningful, and screen-smart—using technology as a tool for creativity, not just consumption.