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Emily Kirby
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4 activities
STEM/STEAM
Coding Fundamentals in Python
by
Emily Kirby
Description
In this Open World afterschool program, students will develop a foundation for future programming and software development projects. Over the course of this program, students will be introduced to data types, control statements, and case selection. Students will also develop proper programming practices bearing in mind conventions, syntax notation, and the semantics of the Python programming language.
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STEM/STEAM
Exploring Art and Animation
by
Emily Kirby
Description
For young learners, expressing themselves through art can be a crucial stage in their development, and the artwork they create at this age often become cherished keepsakes. While they may have plenty of time to practice and improve their craft, it’s never too early to pick up some of the tried-and-true principles of animation and sculpting. This introductory class shows young students the techniques that bring what they see in their mind into the real world through their art and sculptures. Instructors will guide students through the basics of drawing, painting, and sculpting, leading into a better understanding of how to bring their creations to life, from start to finish.
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STEM/STEAM
Game Development from Start to Finish
by
Emily Kirby
Description
In this Open World afterschool program, students will research, propose, develop, and polish real-time 2D games they can be proud of and share with friends and family. Over the course of this program, students will explore techniques for the pre-production, production, and post-production processes of software and game development. These techniques include: following a development process, learning and using discipline-based best practices and skills, iterating effectively, formal testing, tracking progress, and integrating design, art, audio, and programming into a single, cohesive experience.
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STEM/STEAM
Game Design for Young Programmers
by
Emily Kirby
Description
In this Open World afterschool program, students will develop a foundation for future programming and software development projects. They'll develop this foundation in the context of working on their own games built with visual scripting that they can be proud of and share with friends and family. Over the course of the program, students will learn about data types, control statements, and logic, and use these skills to develop their own 2D games while learning about techniques used in the software and game development industries. These techniques include following a development process, iterating effectively, and integrating design, art, audio, and programming into a single, cohesive experience.
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